Garden Layout Planner
Tap a tile to plant · tap a plant to remove it
Crops
Fertilisers
This layout
- Plants placed
- 0
- Tiles used
- 0 / 36
- Buffed plants
- 0 / 0
- Fertilised tiles
- 0
Gold projection
Place some crops to project your earnings.
A projection from in-game growth timings and sell values — your real haul varies with star-quality rolls.
Starter layouts
How companion bonuses work
Water Retention
Granted by Tomato, Potato, Napa Cabbage, or by a matching fertiliser on the tile. A plant earns the bonus once enough of its neighbouring tiles supply it — 1 for a single crop, 2 for a bush, 3 for a tree.
Weed Prevention
Granted by Carrot, Onion, Bok Choy, or by a matching fertiliser on the tile. A plant earns the bonus once enough of its neighbouring tiles supply it — 1 for a single crop, 2 for a bush, 3 for a tree.
Harvest Boost
Granted by Rice, Wheat, Blueberries, Apple, Corn, Batterfly Bean, or by a matching fertiliser on the tile. A plant earns the bonus once enough of its neighbouring tiles supply it — 1 for a single crop, 2 for a bush, 3 for a tree.
Quality Boost
Granted by Cotton, Spicy Pepper, Rockhopper Pumpkin, or by a matching fertiliser on the tile. A plant earns the bonus once enough of its neighbouring tiles supply it — 1 for a single crop, 2 for a bush, 3 for a tree.
Want each crop's full value and growth time? Browse every crop →
Garden Planner FAQ
How do companion plant bonuses work in Palia?
Every crop grants one bonus — Water Retention, Weed Prevention, Harvest Boost or Quality Boost — to the crops next to it. A plant only receives a bonus when enough of its neighbouring tiles hold crops giving that same bonus, and a crop can never buff itself, so mixing types is essential.
How many neighbours does a crop need to get a bonus?
It depends on the plant's footprint: a single-tile crop needs 1 matching neighbour tile, a bush (2x2) needs 2, and a fruit tree (3x3) needs 3. The planner counts the tiles around each plant for you and lights up every bonus it qualifies for.
How does the gold projection work?
It plays out your exact layout over the number of days you choose: each plant's growth and reharvest timing, the extra crops a Harvest Boost adds, and the higher star-quality odds a Quality Boost (or Quality Up fertiliser) brings — then values every crop at its in-game sell, seed or preserve price. Star chance starts at 25% with normal seeds, 50% with star seeds, and a Quality bonus adds another 50%.
Does the planner account for Preserve Jar and Seed Collector processing time?
Yes — turn on Realistic processing and enter how many Preserve Jars and Seed Collectors you own. A jar or collector runs one batch at a time in real minutes (one in-game day is 60 real minutes), so a big harvest can out-produce your machines. Anything you can't process in time is sold raw instead, and the planner shows the realistic gold, how much you lose versus instant processing, and how many machines it would take to keep up. Most tools assume processing is instant, which overstates seed and preserve profit.
Is it better to sell crops raw, as seeds, or as preserves in Palia?
Preserves and seeds are worth more per crop than a raw sale, but each one ties up a machine for real minutes — a pickled tomato takes 27 minutes, pickled potato 54, apple jam 76. If you only own a few jars, the extra value is throttled by throughput, so for a large garden raw selling part of the harvest often nets more per day. Set your machine counts under Realistic processing and the planner works out the best mix for your setup.
Can I share or import a garden layout?
Yes. Hit Share to copy a link that rebuilds your exact garden — and the projection settings travel with it, so whoever opens it sees the same days, gardening level, processing choices and machine counts you did. You can also paste any planner share code into the import box to load just the layout here, fertilisers and multi-tile crops included.