Paliabase

Secret Depths

A main story quest in Palia.

Overview

After exploring Kilima Village and Bahari Bay, you've discovered long lost overseer stations, overidden the lockdown protocol, and opened the door to an ancient secret. Meet Einar and Hekla there to begin your adventure.

Objectives

  1. Part 1

    • Talk to Hekla inside the Temple of Roots.
  2. Part 2

    Einar and Hekla think the Galdur is deeper inside the temple. You'll have to find a way to break through the crumbling wall nearby. Maybe you have a tool that could crush it?

    • Find a way out of the chamber.
  3. Part 3

    After breaking through the crumbling wall, the group is on their way to the next part of the adventure. Explore the Temple of Roots and try to find the Galdur who called for help.

    • Explore the Temple of Roots.
  4. Part 4

    After venturing deeper into the Temple of Roots, the group is stopped by a sealed door. Find a way to open it - maybe the interface next to it might help?

    • Find a way to open the door.
  5. Part 5

    The mysterious Galdur that sent the signal has been revealed as "The Gardener" - and he controls the entire Temple of the Roots! He's doing something to Einar - you better check on him.

    • Talk to Einar.
    • Return to Hekla
  6. Part 6

    After a misunderstanding, The Gardener has begun trying to reset Einar's memories! Find your way to the temple's core to stop him.

    • Reach the Gardener to save Einar.
  7. Part 7

    You've reached the Gardener's core - now you just need to bring Einar and Hekla here. Activate the Flow Gate in the room so that they can step through it.

    • Activate the Flow Gate to bring Einar and Hekla through.
    • Return to Hekla
  8. Part 8

    Hekla thinks the only way to stop the Gardener is to disconnect the Gardener from the Flow Network. Time to push some buttons!

    • Disconnect the Gardener.
    • Return to Einar
  9. Part 9

    Despite your best efforts, disconnecting The Gardener from Einar didn't work. Now Einar is stuck in a failsafe mode. Maybe Hekla has an idea?

    • Talk to Hekla about Einar.
  10. Part 10

    After talking to Hekla, the two of you have decided that the only way to save Einar is to get a backup of his data from the Gardener. Confront the Gardener to see if he'll restore Einar's personality.

    • Confront the Gardener.
  11. Part 11

    After talking to Hekla, the two of you have decided that the only way to save Einar is to get a backup of his data from the Gardener. Tell Hekla that he won't back down.

    • Talk to Hekla.
    • Return to Einar
  12. Part 12

    Now that the Gardener has restored Einar, you can return to the temple entrance. What an adventure! Wait... are we forgetting something?

    • Return to the temple's entrance.
    • Return to Hekla
  13. Part 13

    Hekla and Einar revealed the puzzle was right where you started in the Temple of Roots. Now that you finally found it, you can solve it.

    • Solve the mural puzzle.

Walkthrough

  1. 1
    Meet up with Hekla inside the Temple of the Roots in Bahari Bay.
  2. 2
    Step into the chamber and smash the cracked wall with your pickaxe.
  3. 3
    Venture further into the Temple of the Roots.
    • Activate the Flowstone Gate leading to the Entrance.
    • The Flowstone Gate whirs to life...
  4. 4
    Speak to The Gardener.
  5. 5
    Check in on Einar.
  6. 6
    Head back to Hekla.
  7. 7
    Step into the Factory.
  8. 8
    Ride the moving platforms on the right and left of the door. Each side has a button you need to press; once both are activated, the door opens.
  9. 9
    Move into the hallway and break the cracked wall with your pickaxe.
  10. 10
    Enter the next room and again break the cracked wall with your pickaxe.
  11. 11
    Drop down the golden pipe and ride the moving platforms, leaping over the red lasers.
  12. 12
    Smash the cracked wall with your pickaxe.
  13. 13
    Make your way across the large room, then break the cracked wall with your pickaxe.
  14. 14
    Activate the flow gate so Einar and Hekla can pass through.
  15. 15
    Talk to Hekla about the next move.
  16. 16
    Disconnect The Gardener by pressing the buttons on the console table.
  17. 17
    Talk to Einar to check whether he's fixed.
  18. 18
    Talk to Hekla about Einar.
  19. 19
    Confront the Gardener.
  20. 20
    Talk to Hekla.
  21. 21
    Talk to Einar.
  22. 22
    Head back to the temple's entrance.
  23. 23
    Solve the sliding puzzle.

Rewards

20 Renown Friendship · Hekla Friendship · Einar
Category
Main Story