Secret Depths
Overview
After exploring Kilima Village and Bahari Bay, you've discovered long lost overseer stations, overidden the lockdown protocol, and opened the door to an ancient secret. Meet Einar and Hekla there to begin your adventure.
Objectives
Part 1
- Talk to Hekla inside the Temple of Roots.
Part 2
Einar and Hekla think the Galdur is deeper inside the temple. You'll have to find a way to break through the crumbling wall nearby. Maybe you have a tool that could crush it?
- Find a way out of the chamber.
Part 3
After breaking through the crumbling wall, the group is on their way to the next part of the adventure. Explore the Temple of Roots and try to find the Galdur who called for help.
- Explore the Temple of Roots.
Part 4
After venturing deeper into the Temple of Roots, the group is stopped by a sealed door. Find a way to open it - maybe the interface next to it might help?
- Find a way to open the door.
Part 5
The mysterious Galdur that sent the signal has been revealed as "The Gardener" - and he controls the entire Temple of the Roots! He's doing something to Einar - you better check on him.
- Talk to Einar.
- Return to Hekla
Part 6
After a misunderstanding, The Gardener has begun trying to reset Einar's memories! Find your way to the temple's core to stop him.
- Reach the Gardener to save Einar.
Part 7
You've reached the Gardener's core - now you just need to bring Einar and Hekla here. Activate the Flow Gate in the room so that they can step through it.
- Activate the Flow Gate to bring Einar and Hekla through.
- Return to Hekla
Part 8
Hekla thinks the only way to stop the Gardener is to disconnect the Gardener from the Flow Network. Time to push some buttons!
- Disconnect the Gardener.
- Return to Einar
Part 9
Despite your best efforts, disconnecting The Gardener from Einar didn't work. Now Einar is stuck in a failsafe mode. Maybe Hekla has an idea?
- Talk to Hekla about Einar.
Part 10
After talking to Hekla, the two of you have decided that the only way to save Einar is to get a backup of his data from the Gardener. Confront the Gardener to see if he'll restore Einar's personality.
- Confront the Gardener.
Part 11
After talking to Hekla, the two of you have decided that the only way to save Einar is to get a backup of his data from the Gardener. Tell Hekla that he won't back down.
- Talk to Hekla.
- Return to Einar
Part 12
Now that the Gardener has restored Einar, you can return to the temple entrance. What an adventure! Wait... are we forgetting something?
- Return to the temple's entrance.
- Return to Hekla
Part 13
Hekla and Einar revealed the puzzle was right where you started in the Temple of Roots. Now that you finally found it, you can solve it.
- Solve the mural puzzle.
Walkthrough
- 1Meet up with Hekla inside the Temple of the Roots in Bahari Bay.
- 2Step into the chamber and smash the cracked wall with your pickaxe.
- 3Venture further into the Temple of the Roots.
- Activate the Flowstone Gate leading to the Entrance.
- The Flowstone Gate whirs to life...
- 4Speak to The Gardener.
- 5Check in on Einar.
- 6Head back to Hekla.
- 7Step into the Factory.
- 8Ride the moving platforms on the right and left of the door. Each side has a button you need to press; once both are activated, the door opens.
- 9Move into the hallway and break the cracked wall with your pickaxe.
- 10Enter the next room and again break the cracked wall with your pickaxe.
- 11Drop down the golden pipe and ride the moving platforms, leaping over the red lasers.
- 12Smash the cracked wall with your pickaxe.
- 13Make your way across the large room, then break the cracked wall with your pickaxe.
- 14Activate the flow gate so Einar and Hekla can pass through.
- 15Talk to Hekla about the next move.
- 16Disconnect The Gardener by pressing the buttons on the console table.
- 17Talk to Einar to check whether he's fixed.
- 18Talk to Hekla about Einar.
- 19Confront the Gardener.
- 20Talk to Hekla.
- 21Talk to Einar.
- 22Head back to the temple's entrance.
- 23Solve the sliding puzzle.
Rewards
- Category
- Main Story